![]() Notes: Any square which produces more than 2 food, commerce, or shields produces 1 less. Good for starting Civs with little income, happiness problems (lack of luxuries) or without the income to support a large military. ‘Base’ government, this is the government where you start with. images/civ3/government/civ3gov_despotism.jpg Despotism No maintenance costs or unit upkeep needed. Notes: No city production, no research, Despo Penalty (see Despotism). It lasts from 2 to 8 turns, dependent on the size of your civilization / map size. It also happens when WW reaches 100% when under Democracy. It basically means you have no government at all. images/civ3/government/civ3gov_anarchy.jpg Anarchy Īnarchy happens when switching from one Gov to another – called revolution. ![]() That means that every unit over the cap of 20 cost you 1gpt. Under Republic they cost 2gpt, under Feudalism they cost 3gpt.Ĥ towns and 3 cities under Monarchy have 4×2 + 3×4 = 20 unit support. Unit Support: number of units that cost you no money. Military Police Limit: Max number of units in a city that makes 1 unhappy citizen content. Or not.ĭraft Rate: the number of citizens you can draft per turn. War Weariness: When at war, your citizens can grow tired of the war and become unhappy. Or you ’whip' people 1 citizen for 20 shields.Ĭorruption: how much commerce and production is wasted. Hurry Method: you can either buy units or buildings (rate is 4 gold for a shield). Metro: 12+ population (requires a hospital or the Shakespeare’s Theatre wonder) images/civ3/government/civ3gov_questionmark.jpg What you should know: Ĭity: 7-12 population (requires fresh water or an aquaduct) Governments: Civilization 3 Complete V1.22 Click here for the discussion thread. ![]()
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