![]() But there’s a lot more to talk about, we’ll get to all of that, as well as the negative bits later. This could be seen as lazy on their part, if the developers hadn’t done anything else to the game. Everything from how the city looks, to the characters model, the combat, the animations, even one of Majima’s costumed encounters with Kiryu uses replicated animations from 0. Yakuza Kiwami has done this zealously though. ![]() This is a staple for the series, borrowing elements from previous games and building upon them. It should be clear to anyone by now that Kiwami took a lot of assets from 0. This leaves a clear consistent connection with the prior released pre-quel and makes it easier for newcomers to get into it.įree-roaming mechanics and combat are adapted from 0 We’re getting completely re-recorded voice acting from the original Japanese cast, where Nishikiyama’s actor Kazuhiro Nakatani has truly upped his performance. The existence of Yakuza 0, prompted the designers to leave nods, references to the delightful prequel that released prior: And thank goodness for that. Kiwami offers a lot of new story content for its sub stories as well as the main story itself. This is mostly likely, but not solely, due to the fact that Yakuza Kiwami comes packed with a whole lot more than just a spiced up paintjob. No more of that elementary school stage play-leveled Tarantino-parody-with-awkwardly-delivered-swears-and-one-liners script, we are instead getting a newly translated game, with the experts at Atlus to help give a more faithful depiction of the original Japanese penmanship. “Are we translating Yakuza Kiwami, the Y1 remake, from scratch? Of course, we are translating it again from scratch” says senior producer of Atlus/Sega Sam Muellen. The game has been re-written from the bottom up Although, I feel most of those flaws stems from elements that were pulled from the original and not on changes to the game. So, I want to offer a counterpoint to Hyperbit’s feelings, convincing newcomers how they are getting the better deal with Kiwami over the original, while also acknowledging the flaws he points out as there are certainly some to be found in Kiwami. I imagine they are partially grounded in console manufacturer’s sour attitude towards backwards compatibility. Figures like GamingBrit has also recently made his thoughts regarding the Crash remake known, where the feelings being expressed on the subject of the rise of remakes are mixed. Hyperbithero, famously known for his videos regarding the Yakuza series, has been vocally negative towards the remake regarding certain factors of the game. ![]()
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